Thursday, 23 April 2020

Curated Process Images


Curated Process Images

WK07

Iterative Model with source of Natural Light

Model Sketches

Model in Fusion 360 for better visualisation

Process image of building model

Completed Model

WK08

Fusion 360 Initials Renders
Initials Model 1
Metal - Titanium
ABS Plastic
Black Carbon Fibre

Initials Model 2
Black Metallic Paint (adjusted roughness+reflectance)
Semi-gloss Bamboo

Initials Model 3
Steel - Satin (adjusted roughness)

WK08

Photoshop Materials Renders

Adding perspective lines to align texture warp

Completed Photoshop 1

Completed Photoshop 2



Tuesday, 21 April 2020

Written Statement + Moodle Submission

Manipulating Scale to Challenge Perspectives


Scale is the comparison of us to our environments. When we manipulate the standard scales of buildings and sites, new possibilities are revealed. This was explored through Photoshop, which allowed for realistic renderings of buildings to be created. The context of the site was a small rocky boulder, but by embedding a small building into the image, the scale changed significantly to accommodate for the new comparison material. Another example is if we were to shrink to the size of an ant. A patch of grass would turn into a huge forest, completely changing how the site is perceived. Therefore by adjusting the scale of people to the site, an entirely new perspective can be gained.

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Photoshop mentioned in statement

5 Handmade Models 

WK05

X-Form Span Folding Technique

X-Form Span Folding Technique

X-Form Span Folding Technique

Crumpling Folding Technique

Crumpling Folding Technique

Model 3 - with folding techniques

WK07

Fusion 360 Transition Model in Paper Combined

Fusion 360 Transition Model in Paper Separated

Model 4 - with Natural Light (Top view)

Model 4 - with Natural Light (Window)

Model 4 - with Natural Light (Door)

Laser Cut Model

3D Print Model


3 Minute Presentation



Tuesday, 14 April 2020

WK 8 Activities


 Fusion 360 Materials

Initials_Model_Render_v1
For this one, I clicked on the 'crossroads' environment and loved the colours which reminded me of rose quartz and serenity. From there, I knew I wanted to chose a reflective material on the outside to show the colour combination. For the inside, I used white ABS plastic and black carbon fiber on the edge to contrast and emphasise the shapes of the letters.

Initials_Model_Render_v2
The prompt that the materials should reflect personalities and interests inspired the materials choice. I think that I have a multifaceted personality so I chose to use different materials. I used black metallic paint for the outside. I adjusted the roughness and reflectance to make the material more dull and still able to reflect some colours. For the inside, I chose semi gloss light bamboo. I like the natural properties of the semi gloss and how it contrasts with the matte black. 


 This was the materials combination of the third model. I played around with the features more and just tried whatever I liked. I really liked the reflective materials of metal so I chose to use satin steel, adjusted the roughness to be as clear as possible. I changed the environment to cool light because I liked the reflection and fiddled around with the brightness, focal length and exposure. 

I felt like the shape of the 'E' could be rework to look more interesting so I changed that after the final material combination and just to see how it would look. 

Initials_Model_Render_v3
This is how it turned out. I like it better than the previous design as there are more slanted sides to reflect the environment around. 


Materials Photoshop 

Model 1


One of the tricks I remembered from the start of the term was using perspective lines to help with placement. This step made sure the bricks were lined up realistically.  

Materials_Model_1

The end product. I played around with light and shadows for a long time before deciding to just call it and start on the next image. 
If I were to continue adjusting this I would draw in little blades of grass to cover the front of the structure as grass is not flat, add highlights to the dark plank on top to make it more 3D, more shadows on the stone wall and darken up some patches of grass a bit more, the colours look weird so I'd try to adjust that as well. 
I'm really not sure about the scale and perspective of the building in relation to the background as there aren't many straight lines to compare with.

Model 2

Materials_Model_2
I really struggled with the perspective for this one. The angle at which I photographed the model didn't match the background well so I kept tweaking for a while which made it even more twisted. BUT THEN I remembered the perspective warp tool from one of the earliest photoshop lessons. I applied it to the 2 faces and suddenly it looked a lot more viable. 
I couldn't really find a setting image that was at the right scale and angle for the model so I decided to just fake it and hopefully make the model look so realistic that it fit into the scene. 
Once again, I played around with shadows and highlights a lot. I also added in little details that wasn't on my model like the 3D appearance of the walls with the window sills. My model was made of thin cardboard so the walls weren't very 3D. I used the brush tool in several stages to draw in more details. I couldn't figure out how to apply a window texture properly so I added some brush strokes to show reflecting light. 
Looking back, I should've added a border of some sorts along the edges of the light metal texture. Because of the flat lines of the window sills, the material looks like very wide wood. 


The original photo 

Model 3


In the photoshop tutorial for this week, the guy created shadows by adjusting the brightness/contrast and I used that method in the previous renders but it didn't work as well with these textures so I manually added shadows with the brush tool.


Process image. The image was slanted so I fixed it, I put in all the textures in the right spots and begun to add shadows to the carpet and walls. 


I realised that the light direction from my model photo didn't match with the light source of the sky. So I went over the handrail with a darker colour to imitate shadows. As this was by hand the lines weren't very straight or clean but I tried my best with the help of vertical guides. I ended up going back and adding highlights to the edges of the handrail and lightening the bottom triangle. 

Materials_Model_3
The final product. I don't like it and I would do a few things differently if I was doing this again which is good as I am learning with every photoshop. 
I found this one difficult because unlike the others this image was from the inside so I couldn't follow the method from the video tutorial. My interior was also not of good quality so I had to redraw every element in the room except the carpet. The stairs were wonky, the mezzanine was curved, there were lines on the wall, the masking tape didn't match the walls or floor, the photo was tilted, the rails weren't straight. I'm glad this is finally done. 

The original photo


Friday, 10 April 2020

WK7 Activities

Model 1: Iterative Model w/ Additional Source of Natural Light at New Scale

I realised that my model wasn't developed enough from wk5 so I focused on upgrading my room first. 
  1. Working out what I had to work this. I added in my wardrobe to last week's model
  2. Adding a mezzanine. Turned wardrobe area into stairwell. Moved window into mezzanine as well
  3. Revised window placement to not interrupt mezzanine floor
  4. Working out measurements to build on previous model






I was stuck at step 3 of the design process from above so I constructed the model in Fusion360 so I could visualise it as 3d better. I wasn't sure how I wanted the tilted window to work. 
Which way it should be slanted?
How far back it should be slanted?
How wide would it be?
Should the stairwell stay rectangular or should I slant it as well? 
But it's on a different plane to the rest of the side. How would that work?

After creating the model in F360, I decided on the window and roof junction and was able to complete the model. (step 4)
The model is scaled at 1:20.


overcast weather


partly sunny


sunny


lit from inside


inside perspective


Model 2: Fusion 360 Model in Paper

cut-outs from paper

I wasn't sure how else to create a folding model with tabs so I went with individual rectangles and put them together. 

folded and put together

folded and separated

Fusion 360: 3D Shapes

 This was my first stylised 'E'. When I tried to shell it, the program would only accept an inside thickness of 0.1mm and that was too thin so I had to go back and alter the design. 

 This was the revised design for 'E' and it worked out pretty well with this iteration. 

The model after I lofted it

The end result. The system would allow up to 1.7mm inside thickness so I went with that.